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Beginner guide · 2026

How to play Star Citizen in 2026: your first hour, step by step

Star Citizen does not hand-hold. The Verse Tour helps, but it skips most of what you actually need to know in the first hour. Here's the honest order: where to spawn, which keybinds matter, your first mission, how to spend the 50,000 UEC referral bonus, and the mistakes that cost most new players their first session.

By Domux · Updated

Your goal in the first hour

Not get rich. Not max your stats. Not beat anyone. Your goal in the first session is to become operational: move around your spawn city, equip armour and weapons, accept a contract, fly to the contract location, complete it, return safely. That is the loop. Everything in SC builds on that loop. Once you can do it once, the next session feels twice as smooth.

The single best thing to do before you launch

Make sure your account has the 50,000 UEC referral bonus. Paste STAR-JTV7-FXLR at signup before buying a Game Package. Without the bonus you land in-game with 10,000 UEC, which is roughly half a starting kit. With the bonus you land with 60,000 UEC, enough for full armour + weapons + a sidearm + supplies + a component upgrade. The first hour is much smoother with proper gear.

Where to spawn (it matters)

When you first launch the game you pick a starting home location. It's not permanent, you can change it later, but the first one shapes how easy your first hour is.

Area18 on ArcCorp Recommended for new players

The busiest hub in Stanton. Friendly NPCs, lots of mission terminals nearby, low crime, easy to navigate. Closest to "tutorial-friendly" the game gets. This is the right default in 2026.

New Babbage on microTech Quiet alternative

Snowy planet, cleaner UI, less player traffic. Good if you prefer a quieter starting environment and a smaller spawn city. Slightly fewer nearby mission options than Area18.

Lorville on Hurston Industrial, busy

The biggest city in Stanton visually. Lots of NPC density, but the layout is sprawling and finding the right elevators eats time. Pick this once you know what you're doing, not on day one.

Orison on Crusader Skip for now

Sky city, beautiful but slow. High crime rate from nearby pirate base. Slower elevators, longer walking distances. Visit later for the scenery, not as your home base.

Keybinds that actually matter

Star Citizen has hundreds of keybinds. You need maybe 12 to be functional. Learn these first, ignore the rest until you need them.

KeyWhat it does
F1Open MobiGlas (your in-game phone for missions, inventory, map, contacts)
F2Open Star Map (zoom out planetary navigation, separate from MobiGlas)
F4Toggle third-person view (essential for landing your ship)
F5Camera (free orbit, useful for screenshots)
Alt + HHelmet on/off. Hold for the action wheel (eat, drink, holster)
TabPing the area (highlights interactable objects, useful in dark areas)
MOpen in-game map (in ship)
B (hold)Quantum Nav mode in your ship (select destination)
Left Click (hold)Spool Quantum Drive after destination selected. Release once spooled to jump.
NCycle MFD (multi-function displays in your cockpit)
G (long press)Lower / raise landing gear
UToggle ship power (the master switch)
RToggle engines on/off

Run the Verse Tour from your hangar before your first real session. It covers the basics interactively. After Verse Tour, you'll know the additional ones you need to look up.

Your first 30 minutes, step by step

  1. Pick Area18 as your home location

    From the main menu, pick "Area18, ArcCorp". You'll spawn in a hab unit (small apartment) on ArcCorp. Step outside, follow the corridor.

  2. Open MobiGlas and check your wallet

    Press F1. Look at your aUEC balance. If you used STAR-JTV7-FXLR at signup with a $40+ Game Package, you should see at least 60,000 aUEC (10k from package + 50k from referral). If you only see 10k, the bonus has not credited yet, give it an hour and re-check.

  3. Walk to the armour shop

    Area18 has multiple armour shops. CenterMass is in walking distance from most hab units. Buy a medium armour set: helmet, core (chest), arms, legs, undersuit. Cost ~16,000 to 22,000 aUEC.

  4. Walk to the weapons shop

    Buy a primary weapon (rifle or SMG) with spare magazines, around 7,000 to 12,000 aUEC. Add a sidearm for backup, 2,000 to 4,000 aUEC. Throw in a multi-tool and a few medical pens, ~3,000 aUEC.

  5. Buy supplies and a backpack

    Cosmetics aside, you need food and drink. Bottled water and protein bars from a kiosk. Maybe 1,000 aUEC. A backpack lets you carry more loot back from missions.

  6. Equip everything

    Use the loadout terminal at any shop or your hab unit. Slot armour, weapons, supplies. Make sure your helmet is on before you go outside the city or into space.

  7. Take your first contract from MobiGlas

    Press F1, open Contract Manager. Pick a Delivery or Hauling contract. These pay 8,000 to 15,000 aUEC for a beginner-friendly loop: pick up a package at location A, deliver to location B. Avoid Mercenary (combat) until you've done at least one peaceful run.

  8. Go to your ship

    Take the train or shuttle to the spaceport. Request your Aurora Mk II from the ship retrieval terminal. Wait for the hangar number, walk to the hangar, board your ship (the ramp lowers when you approach).

  9. Take off

    Sit in the pilot seat. Press U to power on, R to start engines, G (long press) to retract landing gear, mouse to lift up. Fly out of the hangar carefully (third-person F4 helps).

  10. Quantum travel to your destination

    Once outside the planet's atmosphere, hold B for Quantum Nav. Select the destination from the list. Align your ship (the marker on the HUD turns from red to green when aligned). Hold Left Click to spool. Once spooled, release Left Click to jump. The flight takes 30 seconds to a few minutes depending on distance.

Common first-hour mistakes

Going on a Mercenary mission without proper armour

Mercenary contracts (combat clearouts of bunkers or stations) require weapons and armour. New players sometimes accept one before equipping properly and get killed by the first NPC. Always equip a full armour set before any combat contract. Use the referral bonus for this.

Forgetting to put your helmet on before opening the airlock

Space is vacuum. Your character suffocates without a helmet. Press Alt + H to put your helmet on before stepping out of pressurised areas. If you suffocate, you have a few seconds to recover before the screen goes black.

Crashing the ship into the hangar wall

Your Aurora has more momentum than you expect. In a hangar, use third-person view (F4) for spatial awareness. Fly slowly out of the hangar before throttling up. Bumping the wall doesn't usually destroy the ship but it can damage components.

Not refuelling between flights

Long-distance Quantum Travel burns quantum fuel. Empty quantum fuel means stranded mid-space. Some refuelling stations exist, but the easiest fix is to refuel at the hangar before takeoff (request "Refuel" at the terminal alongside Retrieve).

Logging out in a random location

When you log out, your character is left in the live universe at that location. If you log out in a dangerous area, you might log back in to a different problem. Best practice: log out inside your hab unit or at a station. Bed-logging your character in a bunk inside your ship also works if the ship is parked safely.

Solo or multiplayer?

You can do almost all of SC solo. Delivery, hauling, mining, bounty hunting, salvage, exploration: all work in a single-seat starter ship. The Aurora Mk II from the Citizen Starter Pack handles all of these.

Multicrew content (large cargo ships needing co-pilots and turret gunners, capital salvage operations, fleet engagements) eventually wants people, but you can play hundreds of hours solo without missing out on the core game. When you do want company, in-game global chat lets you flag for short joint missions ("LFG bunker mission Hurston").

What to do after your first hour

Useful resources to keep open

The first hour goes much smoother with 60,000 UEC instead of 10,000 UEC on the account. Same package price either way.

STAR-JTV7-FXLR Create account with code

FAQ

How do I play Star Citizen for the first time?

Create your RSI account (use STAR-JTV7-FXLR for the 50,000 UEC bonus), buy a Game Package, install. Launch and pick Area18 on ArcCorp as your starting location. Run the Verse Tour from your hangar to learn keybinds. Take a Delivery or Hauling mission from MobiGlas (F1) for your first contract. Goal in the first hour: become operational, not rich.

Where should I spawn as a new Star Citizen player?

Area18 on ArcCorp is the recommended starter spawn. Busy hub, friendly NPCs, mission terminals nearby, lower crime than alternatives. New Babbage on microTech is the quieter alternative. Avoid Orison initially.

What are the essential Star Citizen keybinds?

F1 MobiGlas. Alt+H helmet/action wheel. F4 third-person. B (hold) Quantum Nav. Left Click (hold) spool Quantum Drive. Tab ping. M map. U power on ship. R engines. G long-press landing gear.

How do I make money in my first hour?

Delivery or Hauling missions from MobiGlas (F1 → Contract Manager). 8,000 to 15,000 aUEC each, forgiving for beginners. Avoid Mercenary contracts in the first hour because you don't have combat-ready gear yet. With the 50,000 UEC referral bonus, you can buy a full kit immediately and skip the early grind.

What should I spend the 50,000 UEC bonus on first?

Priority order: medium armour set (~16,000 to 22,000 UEC), primary weapon with magazines (~7,000 to 12,000), sidearm + multi-tool + medical pens + food (~5,000), then a ship-component upgrade with what's left. Lands you fully kitted before your first mission.

Can I play Star Citizen solo?

Yes. Most loops work fine solo in a starter ship. Multicrew content eventually wants people, but you can play hundreds of hours solo. Use in-game chat to flag for short joint missions when you want company.

What is the Verse Tour?

The Verse Tour is an in-game tutorial available from your hangar. It covers basic keybinds, ship retrieval, takeoff and landing, Quantum Travel, and the MobiGlas interface. Run it before your first real session.

How does Quantum Travel work?

In your ship, hold B to enter Quantum Nav mode. Select your destination from the marker list. Align your ship until the marker turns green. Hold Left Click to spool the quantum drive. Once spooled (usually 5 to 10 seconds), release to jump. Distance determines flight time (a few seconds to a few minutes).

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